Physical attack has its counter which is DEF,
Magical attack has its counter which is MDEF/Ele-resist,
HIT has its counter which is FLEE,
Critical has its counter which is LUK,
Of course I believe most of the skills have their own counters (I'm talking about something like safety wall, pneuma, LP, FCP, WoF, even PD etc)
Now Tarot card is absolutely not being affected by any resist. I do know that tarot chances rate is custom in eRO. But let's compare to the officials.
In official server, Tarot has max of 40% chance at level 5 which is similar to that of in eRO with 150 LUK. But the thing is you can break the 40% chance cap.
Considering 150LUK is gearless, there're so many gears and a skill (gloria) that can increase the LUK up to 200+ which is roughly 60% of chance. And there's no counter for it.
Many of them said, tarot is fine because it messes your stats/resist due to the LUK needed. So that's the weakness. But take this into account:
- 150 LUK = 50% status resist (more if you're properly geared and buffed)
You can reach the standard 90% stun resist in eRO (VA+2stala). With the extra 50% you'll get more resist close to 100%
- 150 LUK = 15 PD (ofc it helps since PD is special in this server)
Typical tarot clown/gypsy build would be:
slight STR for weight
decent AGI and DEX (buff + attention concentrate + food = insta-cast)
decent VIT (you have close to 100% stun resist if properly geared)
A VERY HIGH LUK
If you're fully buffed (mostly during WoEs) all the time, you gonna be a killing machine. Not mentioning some of the tarot effect is actually unavoidable (dispell that penetrate stalker link and zmey, bypass FCP and break armor, halves atk, halves matk, and there's a card that calls 2 random effects among all the tarot effects)
Since the tarot chance is not reducible, probably the chances should be reduce by something called "Tarot Shield". A same concept to "Critical Shield", where critical rate to the target is reduced by target's LUK.
So let's say, I have 60% tarot chance (210 LUK). In order to reduce the chance, I should have LUK. The exact amount will be discussed, but let's say for every 5 LUK it reduces by 1%, so if you're tarotting a 150LUK char, then the chance of tarot will be reduced by 30%. Ended up a final 30% chance of tarot.
This is not a nerf, It's just something to justify the balance of eRO skills by utilizing the underrated stats/skill.
Perhaps there's some other suggestions/critics you can deliver, that will be much appreciated.
tl;dr Read yellow
This post has been edited by Xaqy: 04 April 2012 - 05:26 AM