half of this is old shit from other forums.
ALL PLAYERS READ THE FOLLOWING
THIS IS YOUR DEFENSIVE SET / DEFAULT, IF YOUR A DAMAGE DEALER YOU NEED TO SWAP BETWEEN THIS SET AND YOUR DAMAGE SET.
YOU ALL NEED Slotted Fire Armor w/ Marc Card, & 100% water resist
Leaf Cat in headgear: 10%
Elemental Wings: 15%
Valk Shield: 20%
Marse Card in garment: 30%
Water Resist Potion: 20%
Marc Card: 5%
100% water resist, w/ Fire Armor  Marc Card
If you dont want to get marc fire armor w/ 100% water resist, your other alternative is to get marc water armor w/ high neutral range redux and gilded buckler instead of valk shield.
*Learn battlemode as soon as possible. It is /bm.
*EVERYONE NEEDS A HIDE ROSARY/SafetyRing (GET ONE, and USE IT whenever your in a RED situation. A red situation is when you know your going to die if you don't hide)
*You NEED 300-900HP POTS PER WOE (Ranked Condensed Whites / Giggling Boxes / Mastela)
*You NEED 30-300 Ranked Blue Potions / Royal Jellies PER WOE, get 50-60 GRAPE JUICE IF YOUR A PROFESSOR since professors should never run out, you should know why!
*Always carry Marc Card w/ SLOTTED FIRE Armor during WoE. You should always be wearing one of these!
*Always carry 90-200 Boxes of Thunder / 100-150 Speed Potions for WoE!
*HUNT FOODS ALSO, Remember Hydro drops +10 vit food.
*CARRY BOX OF SUNLIGHTS IN WOE ALWAYS 20-30, and restore from storage when running low.
*Carry gems/bluepots/hppots with you at all times.
~Decrease Agility / Lex Aeterna every enemy you see
~Keep All Buffs you have on and active at all times for you and your party
~Blessing/Agi All Guildmates Always
~If LP is nowhere on our members, always pneuma us
~Kyrie all frontal assault classes like (Whitesmith, Sinx, Lord Knight, Etc)
~SAFETY WALL EMPERIUM WHEN NECESSARY, ITS THE TOP RIGHT CELL I BELIEVE.
~Ruwach up at all times
~Turn Undead enemies that are using evil druid armor but only in 1 on 1 field/road battles.
~Status Recovery MUST be used when needed
~Holy Light Emergency Callers
~Pneuma on our cast-line unless LP is already there (note your pneuma won't work above LP). Casters should be standing on the edge of LP while Pneuma should be one cell outside the LP. Thus the Caster's can't be hit by range attackers or range magic or range skills in general.
~Try not to heal guildmates too much, they should have their own hp pots
~Safetywall our Desperado Gunslingers or any other front-line players in addition to kyrie-ing them.
~Sanctuary Emperium and Aspersio anyone that attacks the emperium. Only stay near the emperium when enemies have already passed through half our defence.
~Use Seeker Card on valkyrie shield. (+10 MDef, 30% stone curse resistance and you can use stone curse too!!). Use Cranial Valk shield when enemy pre-cast is tough.
~Decrease AGI ANY ENEMY SINX/StarGlads NEAR EMPERIUM
~Spam MAGNUS EXCORCISM OFTEN ON ENEMIES so they are forced to change their armors away from EVIL DRUID!
~Use Canto Candidus and Clementia on your party members in town before entering the warps. This will save time for WoE
High Priest Build (by Echoplex, Exile Guild):
Rest into INT and STR.
You don't have to rely on Heal Skills, it heals at max 5k? I pots 2 Mastela and I have 6k in less time. If you really want use the Skill on your friend but never on you: use pots!
~Increase Agi/Bless all allies/guildies
~Carry an emp-break set to make up for our lack of sinx's in both 1.0/2.0
~Keep Ruwach On
~Asura, Asura, Asura!
~Always use snap in tough situations
~Never use champion for woe 2.0 unless your a guardian stone repairer, asura cade breaker, & constant pneuma'er, let our allies have champs for ground control
~DON"T FISH, stay with the group, don't be a hero.
~USE Asura build and bring 500-1000 blue potions to each WoE.
~When its just one guy who's killing you, use blade stop and let your guildmates take them out.
~When Defending, stay in the frontal area, as soon as an enemy comes in, pop an asura, run behind the traps and regain sp, then do it again.
~Decrease Agility every enemy you see
~Pneuma our ENTIRE GUILD WHEN WE DONT HAVE LP ON US, ALSO WHEN WE DEFEND HAVE OUR ENTIRE CASTLINE PNEUMA"D.
~Assist priests with support but at the same time act as a main single-target Damage-Dealer ASURA for the guild
~Don't attack paladins, save them for last
~Champs should provide warps too!!!!
YOU NEED STUN RESIST OR DON"T BOTHER USING CHAMP IN WOE
2x stalactic golem
1x valk armor
+8-10 barrage fist
dex valk & ele wings / swap to bapho/tiamat for asura
140 STR (ALL TOGETHER INCLUDING BONUS)
70 AGI (ALL TOGETHER INCLUDING BONUS)
REST INTO VIT,
PS GET VALK ARMOR ASAP SO U GET STUNNED LESS
~Provoke Emergency Recallers
~Carry an emp-break set to make up for our lack of sinx's in both 1.0/2.0, be sure to berserk when your ready to break emp
~Use Magnum Break to detect hidden units
~Always keep Endure on
~Use +7-10 Orcish Sword  w/ 2x sword guardian 2x hydra for your bowling bash build
~Bowling Bash all enemies, and stay in the frontal portal area when defending and have bowling bash ready for when enemies come in
~Peco gives more weight, optional
~Never use rune knight for woe 2.0
~Use Charge Attack to pass traps or to get to enemies
~Keep Sight on at all times (Use horong carded accessory)
~Always berserk when you can not out-pot enemy damage and when you are about to die, also when you are close to emperium and enemies are dying out, you can berserk to break emp and have our proffs dispel you afterwards
~PRIORITY DEVOTION GOES IN THIS ORDER: ECALLER/LEADER OF GUILD FIRST, THEN DEVO THE PROFESSOR, THEN DEVO OUR WIZARDS, THEN OUR RANGERS
~IF OUR PROFESSOR DIES, WG DIES
~Get Providence, put it on your bm it helps against Holy element FAS rangers, spam this shit on our players.
~Devotion the Guild Leader when assaulting Emp-Room unless Guild Leader is a paladin
~Devote frontal defense players or cast line players
~Be a support Paladin (Devotion/high HP/High Vit/dex/GC spam)
~Always keep shield buffs up
~USE DEFENDER WHENEVER WE ARE STANDING STILL (AKA EVERYONE IN EMP ROOM DEFENCE SHOULD BE DEFENDERED, ALSO, use defender in 2.0 whenever we are defending or attacking the barricades. YOU MUST KNOW WHEN TO TURN DEFENDER ON / OFF.
~ALWAYS JOIN THE PARTY WITH THE PROFESSORS, ECALLER/LEADER, WIZARDS, AND RANGERS
~Grand Cross rapes, if you are not taking a lot of damage, utilize grand cross against chunks of enemies.
~Make sure you go in first when we assault emp-rooms
~If you see an enemy leader recall, use pressure lvl 1 or provoke spam
140-150 DEX <- Important, fast Cast Devotion & GC Spam
60-90 Rest STR for carrying.
70-100 Some Agility
Use Pressure lv.1 always to interrupt casts, Evil Druid>Provoke.
~Always Lutie & Bragi the guild when assaulting (don't leave it on, spam them both quick by turning them on/off using amp)
~When defending, keep Lutie & Bragi on the cast line
~Always frost joke when there are 5 or more enemies and when defending, FROST JOKE IS ASPD, AFTER-CAST DELAY REDUC, AND BRAGI DEPENDENT.
~Use tarot card spam all the time on enemies (Use arrow vulcan only when you got a good tarot card on the enemy)
~When defending use the swap weapon / dissonance strategy
~Make sure you are surviveability build.
~SPAM SINX SUNSET, BRAGI ALWAYS ON OUR FAS RANGERS AND MEMBERS
~Switch weapons to spam skills instead of amping.
~Dissonance spam cloakers / enemy recallers that are hidden
~When soul linked, also flash bragi/lutie/sunset
147 VIT - 160/170 VIT for the main Apple of Idun Clown.
rest STR/DEX (STR for carrying pots)
Concentrate on these songs:
* Bragi + Apple of Idun cast line
* Bragi + Apple of Idun front line (especially Paladins)
* Eternal Chaos (ensemble)
~Always use slow grace when assaulting/defending against enemies, SLOW GRACE IS IMPORTANT IN 2.0 WOE, VERY IMPORTANT
~While slow gracing and using scream when defending, also tarot card spam, scream is dependent on ASPD, AFTER CAST DELAY REDUC, AND BRAGI! HAVE DECENT AGI.
~SPAM SERVICE FOR YOU AND FORTUNE KISS ON OUR FAS RANGERS OFTEN!
~SPAM SINX SUNSET AS WELL ON OUR FAS RANGERS AND OTHERS
~Use tarot card spam all the time on enemies (Use arrow vulcan only when you got a good tarot card on the enemy)
~Make sure you are surviveability build
~UGLY DANCE SPAM RAPES, USE IT! FLASH IT! USEFUL IN 2.0 AS WELL! WORKS BETTER IN GROUPS OF 2x GYPSY!
~GYPSIES ARE A PRIORITY CLASS IN WOE 2.0, USING 72 PD AND GHOSTRING OR SURVIVAL GEAR, SLOW GRACE ALL ENEMIES IN 2.0, MAJORITY OF 2.0 IS A WALKING PROCESS, AKA SLOW GRACE PWNS
~When soul linked, also flash bragi/lutie/sunset
~Switch weapons to spam skills instead of amping.
147 VIT (or Scream stun you aswell)
High INT if you are the SP Gyspy, High AGI if you are the Slow Grace Gypsy
~Carry 400 traps per woe, always use level 4 ankle snares, refresh them, never let them pop
~In GVG battles, set traps in front of our group to prevent them from pushing in, as we plan on having little to no ground control.
~FAS RANGERS ARE SUPPOSED TO USE RBW's NOT TIAMATS
~NEED LOTS OF RANGERS IN WOE 2.0
~MAKE SURE MECHANICS/WHITESMITHS ARE BUFFING YOU FOR WOE SO YOUR SHARPSHOOT DOES MORE DAMAGE
~When walking use cranial valkyrja's shield, and bazerald/combatknife as your weapon, swap always to sharpshoot a batch of enemies. The main skill to kill enemies should be sharpshoot (FAS ranger) Always use sharpshooot in 2.0 woes, for 1.0 woes use sharpshoot as well.
~While defending in emp-room, you should always be trapping behind the front-line defence. When defending the main skill you should be using is sharpshoot. You should be patrolling between planting traps behind the frontline and spamming sharpshoot as enemies come in. If your being attacked or about to die and you can't out-pot the damage, use your hide clip to hide.
~Make sure when defending u are always bragi'd / fortune kiss for your SS spam.
~Always set traps, even when assaulting, set them behind you and all around the guild
~Always use buffs (windwalk for parties)
~If you see traps dissapearing one at a time, use detect and alert the guild if there is an enemy on them
~Carry a swap-to-hide accessory, a sniper must never die or be in front of his traps, always use hide when in great danger!
~Get Combat Knife ASAP for your sniper instead of bazerald.
~If you see teammates trapped or you yourself is trapped, detect the traps around you and your teammates and remove them.
Credits for Picture: Concentration
Stats: ~80 str, ~80 agi, ~130-140 vit, 150 dex, ~70 luk
Here for more details on sharpshooting: http://www.dkanime.c...read.php?t=1297
~110-120 vit needed
~Carry an emp-break set to make up for our lack of sinx's in both 1.0/2.0
~Fling proffs and all enemies if you have time, never fling a paladin
~always have your hide accessory equipped
~SPAM DISARM ON ENEMY FAS RANGERS DURING WOE 2.0, DO IT DURING 1.0 AS WELL IF IT BECOMES A GVG LAND BATTLE.
~Rest into agi/int
~If there is 1 desperado GS at the front-line already, then move to cast-line with piercing shot spam w/ bragi
~Always desperado at spawn when defending, try to get devoed
~When assaulting stick with the guild and focus on killing quick
~Carry lots of blue pots/hp pots
~You are the DPS, kill quick!
ALL WHITESMITHS MUST BE MELTDOWN + CART REVO BUILD, ENOUGH AGI FOR +175~193 ASPD, 150 VIT, 90 STR (for carrying), rest into INT/DEX Split.
~use your whitesmith buffs for our sharpshoot FAS rangers.
~ALWAYS USE ALL YOUR BUFFS FOR YOUR PARTY, MAKE SURE OUR GUILD SHARPSHOOT RANGERS ARE BUFFED.
~Cart revo spam when defending emp room on spawn point is always good, make sure u use meltdown / status weapons / & other good stuff.
~Always fix weapons for people when there is no surrounding action
keep 20-50 of each: steel, iron, rough oridecon on hand for repairs (keep like 100 of each in your cart)
~If there are two whitesmiths on, when defending, one should cart revo spam w/ Guillotine for coma & one should cart revo spam with orcish axe  w/ 2x stun 2x curse cards.
~KEEP YOUR BUFFS UP
~KEEP SIGHT UP AT ALL TIMES
~ALWAYD BE DEVOED!
~If you can dual client, make a linker for full adrenaline rush, or find a linker to do it for you, especially if you are CT with a combat knife
1 INT (YES 1 INTELLIGENCE)
CREATORS ARE SUPPOSED TO BE FULL SPP BUILD (SLIM POTION PITCHER)
~When defending keeps plants behind our quagmire, NEVER KEEP PLANTS ON ENTRANCE, they should be 2-3 cells away from the entrance
~YOU MUST USE RANKED WHITES FOR SLIM POTION PITCH AND RANKED BLUES FOR THAT AS WELL, NEVER USE REGULAR POTS
~Give FCP to anyone who asks, if you have lots of bottles, keep fcp on everyone
~Its crucial to stick with our guild when assaulting and slim potion our players while you AD enemies
~Only use demonstration when everyone is FCPed and make sure no allies step on them
~Keep cast-line and gunslingers potion potted with SP
~USE BIO EXPLODE ON GUILDS, HAVE IT READY FOR EVERY WOE, IT CAN WIPE AN ENTIRE GUILD AT ONCE IF AIMED PROPERLY.
~AGAIN, SLIM POTION SPAM PITCH US!
~Always AD key high vit enemy classes like gypsies/professors/pallies/etc.
~Use Summon Marine Sphere only if you know how to aim it and blow it quick
~Never use Summon Marine Sphere around our own members/allies
~100-110 vit needed
~Use Emergency Avoid from Lif to get a boost in speed. This will save some of your speed potions
~Btw, once plants are frozen, they are useless... so don't focus on plants too much just set them up for defence
~147 vit, full mdef/ele/neutral resist build, throw zeny build or GTFO
~Use jump/throw zeny combo to maneuver around
~Always stay ahead of the guild
~DECENT FOR WOE 2.0, BRAGI"D TZ > ALL
~use water escape technique on our emp room defence at spawn point
~Stay 5-10 cells ahead of the guild at all times when assaulting
~Carry HP pots and keep your defense skills always on, ninjas should never die except in emp-rooms.
~80-100 vit needed at all times
~ALWAYS USE AMPLIFY DAMAGE BEFORE CASTING STORMGUST, DOESN"T MATTER FOR METEOR STORM AS LONG AS UR BRAGI"D.
~ALWAYS CARRY CRYSTAL FRAGMENTS SO YOU DON"T GET OWNED BY REFLECT
~ALWAYS USE AMPLIFY MAGIC BEFORE ENTERING EMP ROOMS
~IN WOE 2.0, WHEN ON OR NEAR CADES, TALK WITH OTHER WARLOCKS TO ORGANIZE JT SPAM AT A SPECIFIC TARGET!!! PEOPLE ARE WEAK TO LIGHTNING!
~Ganbantein all traps/landprotectors/webs from enemies upon sight, GANBANTEIN THE DAMN ENEMY TRAPS
~FUCKING GANBANTEIN TRAPS
~Cast Lord of Vermillion ONLY WHEN RUSHING A CASTLE, u cast it behind you so enemies walk slower and bump into it on their way in the castle. never use this as a pre-cast spell.
~Always use Quag on every enemy you see, and keep it up in front of the portal spawn when defending
~KEEP QUAG UP WHILE CASTING SPELLS
~1 WIZARD USES STORMGUST, THE REST USE METEOR STORM. 133t players use water resist potions
~Always have fire pillars up when defending
~MAKE SURE YOU ARE ALWAYS BRAGI"D
~Always have sight up
~Remember when defending to stand on the edge of LP so priests/champs can pneuma you
~Always use safetywall on allies/yourself at appropriate moments, If the emp is getting attacked, safetywall the square they are attacking it from
~When it is just 1 enemy, use JT/Bolts, not AoE skills, maybe storm gust occasionally
~When enemies are close range or when assaulting, stone curse every enemy you see
~Carry lots of gems/bluepots/hppots
~Meteor Storm Wizards should carry Salamander cards with them for higher damage MS.
~DUAL CLIENT A PROFESSOR, MAKE SURE HE"S NOT ALLIED OR IN THE GUILD, BRING HIM TO PRE EMP WITH YOU SO U CAN MINDBREAK YOUR WARLOCK BEFORE WE GO IN. MINDBREAK LASTS 20-30 sec.
~110-130 VIT, MAX DEX, 90-100 INT rest STR. NO BOLTER PROFS!! That's why you fail so hard agaist § or SP, Land Protector doesn't stay up because the Bolter Prof dies.
~EVERY ENEMY YOU SEE MUST BE: DISPELLED > WEB > STONE CURSE
~Cancel enemy LP when defending, keep LP up ON THE BULK OF OUR PLAYERS when assaulting. You can cancel LP by putting yours on top of theirs and casting violent gale/deluge/volcano with effects off on top of your lp.
~KEEP LP ON OUR CASTLINE WHEN DEFENDING
~Remove LP and tell guild to pneuma depending on the situation
~WEB GUARDIANS WEB GUARDIANS WEB GUARDIANS
~Web ENEMIES AS THEY COME IN to ATTACK OUR DEFENCE
~ALWAYS USE MEMORIZE BEFORE WE ASSAULT AN EMPERIUM ROOM DEFENCE
~Hide/unhide spamming is great when you are being targeted by enemies while you safetywall/wof urself.
~Always utilize safety wall and wall of fog
~If your in the front-line party, soul change all the gunslingers when they run out of sp, because they will do desperado spam in defences!
~Use soul-burn only in small battles unless your quick with hands
~Always spell-break emergency recallers
~Volcano our pre-cast so our meteor storm damaage increases!!!
~Use heavens drive / thunderstorm when appropriate (hidden players)
~Should try to be in the desperado gunslinger's party for soul change.
~Should try to be in a Champion party for Soul Change.
~In just 1 minute, you should be able to disable 30-40 enemies with dispel/web/stone-curse. GET TO IT. If they don't get stone cursed they are wearing Evil Druid most likely. ygg leaf them..
~Use magic rod against other proffesors
~4 sets of equips
1. emp-break set (dual dagger, make sure you can break emp in less than 15 seconds, test in nameless_i)
2. Human DPS Set (Dual Dagger)
3. Defensive EDP Grimtooth Set (+7-10 Infiltrator  w/ Skel Worker Card)
4. Resist Set
~DON"T USE THIS CLASS FOR WOE 2.0 UNLESS YOU HAVE BARRICADE BREAKING GEARS, ALSO NO MORE THAN 2 SINX FOR WOE 2.0
~DEFENDING EMP ROOM YOU SHOULD ALWAYS BE 2 CELLS BEHIND OUR PLANTS WITH EDP GRIMTOOTH READY WHEN ENEMIES COME IN
~Always poison dust at key points
~Equip a status arrow on your sinx, make sure its not the same as the other sinx's: Stun, Curse, Poison, Sleep ONLY.
~When enemies charge into our deffense activate edp, hide, and start grim-toothing
~Always make sure they come towards your grimtooth and not away
~When assaulting make sure you have your human DPS dual dagger set equipped. EDP and kill everyone you see on your way to the pre-emp/emp-room.
~Once inside the emp-room, continue using your human DPS set until you are 9 cells from the emperium itself, then switch to emp-break set.
~Always carry 30-50 poison bottles, 20 cursed waters, 250-300 hp pots, aspd pots, food, box of gloom, etc
~You need 193 aspd, 140-150 str, 40-50 dex, 10 luck, rest into vit (100~), 1 int
~You need 80-100 vit at least
~NO STALKERS FOR WOE 2.0, YOUR CLASS IS USELESS IN RANGE VS RANGE BATTLES
~Preserve only: storm gust, acid demonstration, bowling bash, etc
~Never use full strip unless you got lots of time, use single strip according to enemy class
~Stick with the guild at all times, or if you are good, serve as a distraction to enemy defenses
~Always have stun/sleep arrow equipped
written by Appie
Support/Defending a Castle:
~These soul links are a must (i've noticed a lot of people don't actually realize what these do):
-Soul Linker: allows you to use ka- buffs on others
-Crusader: Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.
-Bard & Dancer:
- Singing & Dancing work on the Bard/Dancer themselves. While singing/dancing movement is increased)
- Assassin Cross of Sunset and Please Don't Forget Me linked.
- A Poem of Bragi and Fortune's Kiss linked.
- The Apple of Idun and Service for You linked. Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.
-Rogue: (Dispell no longer removes buffs,ranked pots have their effect increase, STR bonus from tunnel drive lasts 5 minutes, walking speed increase)
~however have all links if you're going entirely support. (higher the skill lvl the better)
~Bring SP pots with you, you'll need them to keep up links. (links also take less SP at higher levels of the skill)
~Take full advantage of having another soul linker for link exchange.
You in turn can buff everyone with the following skills:
-Kaite (reflects offensive magic and heal back to caster) careful with this though, if you wear ED healing hurts. This buff is best used when on defense because of ED users.
-Kaahi (every time you are successfully attacked it takes skillLV*5 SP and heals SkillLV*200 HP. Doesn't work with skill attacks, though.
-Kaizel (doesn't work during WoE so don't bother with this one)
-Kaupe (Allows you to absolutely evade an enemy attack.Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. Only works once)
~Basically focus on keeping everyone linked and buffed while defending.
~Also keep a look out for enemies that may sneak in unnoticed. You'll be doing circles around the emp room while buffing anyway.
~Must have a sight clip.
~WHEN ENTERING AN ENEMY DEFENCE, REFLECT WIZARD MAGIC, KILL THEIR WIZARDS QUICK.
~Take full advantage of being able to high jump over walls. If you know what castle you're going to prior to WoE take the time out to get a feel for a castle and how you can get through using high jump.
~Keep some whites and BoT on you always.
~Max your int, you need as much as you can possibly get. More int, the more damage Esma does (keep in mind the dmg is reduced during WoE)
~80-100 vit needed at the very least
~Thanks to high jump, getting in to an emp room is hella easy so if no one else can check the status on pre-casts and defense, go for it.
~Use estun to slow down enemies by stunning them.
~must be lvl 170. Max int/dex/ the rest in vit.
Spirits for Soul Linkers
It would be a good idea to have these Spirits:
- Alchemist Spirit (Max): For Potion Pitcher healing for +68% and the use of Berserk Potions for almost 6 minutes.
- Knight Spirit (Level 1): Allows the use of One-Hand Quicken for 5 minutes.
- Priest Spirit (Max): Ummm.... +400% from Holy Light... nuff said? This one is a must. (Almost 6 minute duration)
- Bard and Dancer Spirit (Max): Stated in the above posts.
- Rogue Spirit (Max): Also stated in the above posts.
- Blacksmith Spirit (Level 1): Use of Full Adrenaline Rush for 2 minutes 30 seconds, which is definitely epic if you have two Blacksmiths in the main attacking/defending party.
- Soul Linker Spirit (Max): Stated in the above post as well.
- Assassin Spirit (Level 1 required for Rogue anyways): 25% more damage from Sonic Blow (< 6 minutes Max level)
- Wizard Spirit (Level 1 required for main SL skills anyways): This one isn't that big of a deal, just cancels gemstone cost. (< 6 minutes Max level)
Max DEX but also moderate high is good (175-180 with Foods and Blessing)
INT for SP
STR for carrying pots.
Moving through a castle with the guild
We will regroup at our staging town, which is our guild town right now. Everyone will buff up and get consumables and portals will be opened just like we normally do before WoE starts. As soon as we enter the portals, we will enter the castle. We will treat it as if we are entering an enemy emperium room. Do not immediately move or use skills, wait about 3~4 seconds for the rest of the goons to load in. You are invulnerable for 7 seconds after using a portal or teleport. If there is an enemy precast defense, we break it the typical way and then we set up our own precast on top of the entrance portal. Anyone who dies during the breaking of the entrance pre-cast will take warps back to the castle quickly and rejoin the main group. When we have control of the entrance portal and the guild is assembled, we will begin moving forward. If no defense is offered against us at the entrance, we will immediately proceed to this strategy:
Moving as a group. Everyone huddles togethers and walks forward together. If enemy players of any classes are encountered, a Land Protector needs to be placed under us immediately and kept up. We will not chase enemies who run away from our blob if we cannot attack them from on top of the Land Protector. Guardians will need to be killed as we go, and Wizards should focus on keeping Quagmire and AoE skills going on our rear to catch anyone running up behind us, and Snipers should be dropping Ankle Snares as we go. Since we are moving in a blob, if you can immobilize someone do so, and the rest of the goons will take them out. Keep the blob healed up if you can.
When we encounter a portal to another room we will all quickly amass outside of the portal and a count will be given. No one will scout through the portal because if you die you're fucked. We enter the portal together, kill anyone on the other side, and keep going moving as a group to the next portal. We do this until we get to the pre-emp room.
At the pre-emp room we mass up outside the emperium room, put a land protector under us and cast AoEs on the portal to the emperium room to catch enemy scouts, and AoE's and quagmire behind us to catch enemies coming up on our rear. We will not be staying here for longer then one minute. After everyone is buffed and healed, a count will be given and everyone will enter the portal together except for one special exception: the emperium breakers. They will go in a couple seconds after everyone else and make their way to the emperium. The guild leader will recall inside the enemy emperium room when needed and when it is possible. When we get the castle no recall will be done. Players who died in the attempt need to buff quickly, get portals, and use the flag outside the castle to enter the castle before any enemies do.
If you can, please make an acolyte alt to dual-client during WoE and give them the proper castle warps (1 cell away from the warp.) We will not be changing castle targets frequently unless we are absolutely forced to. Acolyte alts need to keep the warp to the target castle up at all times if possible. If you die and there is no portal, ask politely in vent or guild chat for another portal. If we get a couple people to keep up on the warp portals we should be fine. If we need to change castle targets but we do not have the appropriate warp, we will all enter a warp that goes to another castle and walk there together to get memos. We will then regroup at our staging town, get our acolyte alts the right warp, and then buff and get ready to attack. If we don't get our alts the right warp things will not be fun.
Offense - how to break a precast
The first thing you should do when you are given the order to go into a portal in a castle is to click on the portal immediately, and then wait. When you are done loading you will have between 2 and 6 seconds of immunity, but if you move or try to use a skill it will be canceled immediately and you will be subject to a quick death. It's a very good idea to just count to 3 after loading, then begin doing what you need to. By this time enough goons will have loaded into the room that you will not die instantly, and it will give you enough time to look around yourself and decide what your first action should be. Depending on what your class and build is, you should do the following:
What to do against: Enemy Wizards precasting
Priority: Very High
-> Cast Land Protector on top of the warpin. This is the most important thing.
-> Quagmire them if they are not standing on a Land Protector.
-> Storm Gust them if they are not standing on a Land Protector.
-> Range attacks (snipers, arrow vulcan, etc) if they are not in a Pneuma.
What to do against: Melees on the portal attacking people
Priority: Very High
-> Attack them with melee skills
-> Stone Curse
-> Full Strip
What do do against: Enemy priests healing people, and enemy Paladins devotion'ing people
-> Stone Curse
-> Storm Gust
What to do against: Enemy Demonstrations(the fire thing that breaks armor when you run into it)
-> Land Protector
What to do against: Enemy Creator Plants
-> Storm Gust
-> Attack them with strong skills
When the enemy retreats from the entrance of the emperium room, pursue them and take them out. In castles with large emperium rooms that take a long time to reach the emperium, move with other goons because the enemy is likely falling back to the emperium to use Guild Recall. If they do, we will likely Recall if we can.
When an enemy guild leader uses guild recall
Priority: Crazy Fucking High
-> Hit them. If you can hit them with ANYTHING it will interrupt Guild Recall, which has a 5 second cast.
-> If they get the recall off, use AoE skills on top of them. A storm gust on top of a recall is nasty because of the amount of people who don't use Marcs or have low HP.
-> If they get the recall off and you cannot do shit to them, back off and wait for the goons to attack together. Don't charge into the middle of 15 pubbies on top of an emperium as a lone assassin cross breaker. You won't make it.
Things you need for woe
You don't even need a microphone, just sound so you can hear the orders we give. It's hard to type it all out in the middle of WoE...
http://z8.invisionfr...php?showtopic=2 <----Vent Stuff
Mastella fruits - heal about 3k hp a pop
Slim White potions - heal about 2k a pop (ranked ones heal alot more)
Giggling boxes - heal 5% of your max hp <----for paladins and anyone with 75k+ hp
Status Effect Items
Panacea - heals alot of status effects
Holy water - heals curse (use if you are a paladin with gigglings)
Box of Panting
Use lvl 3-10 food. Make them or buy them and use them to hit higher stats
e.g. I use + 10 dex food on my Prof and +5 vit food on my Paladin
This guide is a 2.0/GvG fight guide and all I'm going to do is breakdown class roles. If you understand the basic jist of this, you should do alright at 2.0.
FAS or GTFO. You will be powered by high INT Bragi/high LUK Fortune's Kiss so don't stack too much LUK, get more VIT for surviving/dealing with status. Detect spam on hide spammers that wander out of the enemy group. This is a very gear dependent class so if you don't have the gear I suggest you think twice about rolling a Sniper.
Traps: Ankle Snare. You'll need nothing else. MAYBE SP sapping traps if fishing Champs come your way but otherwise nothing really.
Elements: A lot of people run Water Redux/Fire Armor, so Wind is a good choice.
The standard choices are Rusty (Poison) and Holy Arrows. Some status is good like Sleep and Curse.
UGLY DANCE UGLY DANCE SLOW GRACE SLOW GRACE
Since we're moving into an era where Tarot is probably the next best thing, there can be two builds for these classes.
One is the traditional full-support, with High INT/VIT and mediocre AGI/DEX. These still keep SOME LUK for PD but otherwise their Crit songs aren't that great. Built with purely survival gear.
The other is the Vuze variant, roughly ~130 VIT with high amounts of LUK/DEX for Tarot. This Clown/Gypsy's job is to keep Crit song up for FAS Snipers and to spam Tarot on key targets. They can be backup support if need be.
Obviously Scream/FJ will still have some priority but guild buffing is far more important.
Bitch role. Sorry fellas. All you're gonna be useful for here is to repair broken shit in a team fight, give the FAS snipers Overthrust and repair stones when asked to. If need be though you can carry a Tomahawk and try to break shit from afar. Also, when pushing into the enemy crowd, status Cart Revo is awesome shit. Maybe even Coma Cart Revo. (TESTED COMA CART REVO, IT SUCKS ~ XEPS)
The backbone of the guild's survival. ASPD/-ACD geared Creators that spam SPP to keep the guild alive from the opponent's FAS spam as well as magic.
If you're not spamming SPP to keep us alive, keep everyone FCPed. If you have a Vanil, save your bio-explode for important pushes.
Because Elemental resistance is rising in GvGs, I'm fairly certain AD can be decently potent if you choose to use it, but be advised this is not your primary role.
Unless you have Incantation Samurai and Zmey to Charge Attack into the enemy crowd, don't even fucking bother.
Keep Defender up. Unless pushing quickly, this should almost always be up for team fights. Endure is nice for the party to have but optional to keep up. Pressure is an amazing E-call stopper and great alternative DPS to people who step out of their group. Providence buff everyone, this is a must.
Your job is this: Get fucking Instant Cast or VERY close to it, and spam Devo on your designated targets. DO NOT DIE. If you die, you not only costed your own life but the 3-4 people you're Devoing. It's the Creator's job to keep everyone alive but you MUST POT GIGGLING BOXES AND VIT FOOD to stay alive.
GvGs simply do not happen without professors. LP is so important that the job must be divided between someone who offensively removes the opponent's LP (OLP) and keeps up your guild's LP (DLP). Generally 2 profs are given this job because it is impossible to have 2 LPs up from the same prof.
If you aren't responsible for LP, you must:
- Fish Dispel. Dispel is what defines survival or death on GvG fights.
- Spider Web people who step out of their group. Capitolize on opponent mistakes.
- Wall of Fog on areas that aren't LP'd for self-protection.
- Soul Burn.
For field battles there are two types of Wizards, Full Support and Powerhouse.
Powerhouse Wizards, by definition, hit like a truck. This means you stack massive INT (200-210) and have relatively low survivability. You spam SG/MS infront of the DLP and if the OLP manages to cancel the opponent LP, that's a lot of damage you do. Devo Paladins must have you permanently Devoed and Priests must keep you buffed. Glass cannons.
Full Support Wizards are built to survive and function very much like a Prof. Your key skill is Ganbatein, used on enemy Pneumas, enemy LPs to create holes in their protection and to free allies from traps. Likewise, you use LoV/Quagmire/Fire Pillar to their maximum potential to distrupt enemy movement and cast time.
Your job is simple. You stay alive, you Asura people who get too close to your group and you absorb the spheres of the champs trying to do the same.
Much like the other melee classes, you do not do anything until you are either pushing into an enemy group to kill them, or to Asura the enemy if they come push into you. This is called Ground Control. Your job is to protect your team from pesky WS who cart revo your guild's shit or Gypsies who walk in to Slow Grace and Ugly Dance.
Do not fish for kills unless told to.
You buff. You keep Gloria up. You build yourself for status immunity while keeping a good Heal/Sanctuary value to heal Barricades and Guardian Stones.
Likewise, you Agi-Down/Lex/Offensive SW. Keep statused people Recovered/Cured. You aren't gonna get Devo from the Paladins because Priests are expect to be able to survive without it.
Same thing as the Champ. Ground Control. Other than that, you're not gonna be doing much in a GvG. Unless you're an SBK SinX (I wouldn't take these to 2.0 anyway..) you won't be doing any DPS. Sorry.
Recaller. If not you repair cades and scout enemies. When pushing into an enemy group, remember to try and strip important people.
In a GvG fight, on the offchance it happens, Close Confine people who try to get close and are already pretty close to the group.
Due to conflicts via Ventrilo during WoE where guild-members specifically veered from the plan & disobeyed orders regardless of how retarded the plans are, I decided to make this topic:
Bamboo Grove Hill
Yuno & Rachel Castles
Procedure for if we take a Top Tier Castle:
Hold it for the entire WoE, send no units outside castle.
Procedure for if we take a Mid Tier Castle:
Hold it for entire WoE unless it gets boring and nobody attacks for like 15 minutes, then leave castle & proceed to assault until last 15 minutes and then retrieve the castle back into our control. We may also ditch Mid Tier castles if we have over 15 of the rare items stored in our storage/pointslist.
Otherwise, hold it for entire WoE & rotate units to go patrol out so no one gets bored of defending.
Procedure for if we take a low Tier Castle:
If we can't take Top/Mid Tier, we end WoE with low tier. If we take a low tier in the beginning of woe, keep hopping around till we get mid-tier, if mid-tier is not achievable, stick to low tier again.
*From now on if anyone disagrees with the WOE plan during WOE, know that you can ask a guild leader for the woe plans before WoE (will work on making plans 1-2 days before each woe).
*You will be kicked from the guild, banned on forums, and banned on ventrilo should you continue to disagree with the woe plans DURING woe.
*All discussion will take place in this topic.
*Tiers have been ranked according to loot value: http://essencero.com/?p=treasure
1. Maintain the 4 aspects of the guild:
Hold MvP parties regularly (at least once per week), distribute loot according to our mvp rulebook. Whether its a small party or a huge party, make you always invite wg/visage members to come along.
Its understandable if were kosed in pvp, but make sure all our guys have the right build/equips/stats/skills and know how to use them. Also, make it a habit to go out to PvP once in awhile with fellow members.
Attend as many WOE's as you can, remember to act like a leader. This means ordering people when you see them doing something they shouldn't be, this means getting your team/guild organized. Be outspoken when you need to be, do not stay silent the entire woe and expect to be treated as a leader. Always maintain confidence, mistakes are made sometimes, but keep confidence. Don't let the action come to you, you go to the action and assume it. Think ahead of the game.
Never talk just in Ventrilo, its good to spam orders via Guild Chat as well, not everyone has ventrilo, and its good to nail it into their head until it becomes routine.
Social & Management
Kick inactives (players that don't level at a fast enough pace or players who haven't logged on for more than two weeks). Recruit Actives (You know our guidelines and policies for recruitment, use the broadcaster if need be, always keep a look out for potential recruits). Use the guild chat often, don't be Ventrilo based, that is dumb, not everyone can use ventrilo so don't assume so.
2. Get to know each member old or new.
Make sure you get a little bit familiar with them, and always give a few pointers if you notice something wrong.
Perhaps even do a small event to get to know them better so its not that boring.
3. Encourage Activeness & WOE/MVP
Remember to always mention things like Ventrilo & WG Forums. Not all members in Visage or Water's Gate know about these things, or perhaps they do, but forgot. Always encourage players to register for forums or log onto ventrilo.
Also, encourage members to attend WoE's and if they ask what time, tell them to use the WOE gatekeeper npc.
Remember all members should be using unfrozen marc card armor and carrying HP Pots. Not everyone has them, so make sure they do.
4. Volunteer Duties
1. During a non-busy period in WoE or perhaps at a time when lots of members are on-line, remember to encouarge players to duel client warper priests or plant creators for WoE.
2. Also encourage them to talk to their class-specific captains if they are un-sure of anything regarding their class.
5. Building Your Leadership Aura & Respect
Make sure people know who you are and what your role is in the guild. Be outspoken and always take charge at every opportunity. If someone needs help or has a question, be there fore them. Leading a guild is like mothering a child (though i don't know what that is like, just trying to make a connection), if you take care of your members, they will take care of you. At times when things are in chaos or dis-array, members will look to you for guidance and when they see you project confidence, they will be confident as well.
6. Always Strive for Bigger & Better Things
1. There is no limit to a guild's strength, there's always room for improvement or room for new ideas. Teamwork is essential in a leadership group such as ours. Don't wait for me to give your orders, assume your duties accordingly and communicate with your teammates so you know what is going on at all times.
2. Always assume the unexpected, for example, if i can not make a woe, adjust accordingly.
7. Stay Consistent
Stay Consistent on the above-mentioned, and feel free to add to your own unique style to your leadership method.
WOE Preparation (40 minutes - 30 minutes prior to WOE)
1. Log onto Guild Creator, make sure at least 8k condensed whites and 4k condensed blues are always available. Put a chat up at top right of town stating: "T> Your WSS 4 Whites". Give each Creo 1.5k ranked whites.
2. Log onto Guild Merchant (Soon to be created), Set up a vend selling A. Elemental Converters, B. Marc Cards, C. Boxes of Sunlights, D. Speed Potions, E. ASPD Pots, F. +3-10 Foods stating: "WOE Materials"
3. Have 3 warpers with the same/different castle warp ready for woe, talk with Xeps/co-leaders/allies about where to save your warps for that specific woe.
Pre-WOE Commands (30 minutes - 3 minutes prior to WOE)
1. Trade in Witch Starsands (About 300-600) for condensed white potions in town.
2. Remember to use +3-10 foods and lots of SpeedPotions in WOE.
3. Everyone get in your designated parties and save at the top right of town NOW.
4. Everyone come on Ventrilo, no microphone required, and read/open up the "Your Job In WOE" topic on WG Forums.
5. Everyone type @join alliance (only say this if we have an ally).
Pre-Start Commands (3 Minutes - 0 Minutes Prior to WOE)
1. Have your unfrozen armors equipped and stick with the guild
2. Utilize your speed potions while we push through the castle together.
3. Leave no guildmember behind, push and stick together, listen on Ventrilo.
4. Use lots of HP items in WOE, hotkey them, you should not be dying easily.
War of Emperium Begins (1 Hour Duration)
1. When assaulting make sure everyone sticks together as we gather for an assault on their main defence.
2. Before we charge, emphasize that we should focus on killing enemies and not just running to the emperium. Range/cast party attack enemy cast-line, melee (2 parties) attack front-line. Meet up at the enemy cast-line as a group, and push to emperium. Keep LP on group at all times.
3. For defending, open up the guild list and "Your Job In WOE" topic in WG forums and see if everyone is doing their job correctly, if they are not, PM them or tell them on Ventrilo. Cancel LP's, keep sight & quagmire up. Eske plants, keep all plants up. Keep traps up at all times.
might add more later, lots of this info is shit, but helpful for new guilds... really oudated